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#1 24/04/2009 04:33 AM

Game Server Host
Administrator
Registered: 14/12/2008
Posts: 137

Re: Call of Duty 4 - Config

//********************************
// Color Codes
//********************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only 
// 
// ^1 = Red 
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^9 = Grey
// ^0 = Black

//********************************
// Public Information
//********************************
sets sv_hostname "Your Servername"
sets _Admin "admin"
sets _Email "Your Email"
sets _Website "Your website"
sets _Location "AU"
sets _Irc ""
sets _mod ""
set scr_motd "no cheating!!"

//********************************
// Common Server settings
//********************************
// Log settings
// set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
// set logfile "1" // 0 = NO log, 1 = log file enabled
// set g_log "games_mp.log" // Name of log file, default is games_mp.log
// set sv_log_damage "1"
seta sv_punkbuster 1
wait 5
pb_sv_enable
wait 5
// pb_sv_load pbsv.cfg

// Master servers
set sv_master1 "cod2master.activision.com" 
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master3 "cod2update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

// Password settings
set rcon_password "password" // RCON must supply pw to use
// set sv_privatePassword "private" // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect.  Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots

// Ping 
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "250"// MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download settings. (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "1"
seta sv_wwwDownload "0"
//seta sv_wwwBaseURL ""
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"

// Rate 
set sv_maxRate "25000" 

// FPS
//set sv_fps "30"

// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// AntiFlooding settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"

// Anti Cheat settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"

// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"

// In-game voice communication system
set sv_voice "1"
set sv_voiceQuality "5"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"


//************************************************** ****************************
// Misc
//************************************************** ****************************
set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
set scr_teambalance "0"
set g_allowvote "1"
set ui_allow_classchange 1
//ui_maxclients 32

//************************************************** ****************************
// limits the number of players that can choose each class type
//************************************************** ****************************
set class_assault_limit 20
set class_specops_limit 20
set class_heavygunner_limit 1
set class_demolitions_limit 1
set class_sniper_limit 1

//************************************************** ****************************
// perks
//************************************************** ****************************
set perk_allow_specialty_parabolic 0
set perk_allow_specialty_gpsjammer 0
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 0
set perk_allow_specialty_longersprint 0
set perk_allow_specialty_detectexplosive 0
set perk_allow_specialty_explosivedamage 0
set perk_allow_specialty_pistoldeath 0
set perk_allow_specialty_grenadepulldeath 0
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 0
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 0
set perk_allow_specialty_fraggrenade 0
set perk_allow_specialty_specialgrenade 0
set perk_allow_c4_mp 0
set perk_allow_claymore_mp 0
set perk_allow_rpg_mp 0

//************************************************** ****************************
// assault class default loadout
//************************************************** ****************************
set class_assault_primary m4
set class_assault_primary_attachment none
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_extraammo
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_bulletpenetration
set class_assault_grenade none
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1

//************************************************** ****************************
// specops class default loadout
//************************************************** ****************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 specialty_extraammo
set class_specops_perk2 specialty_bulletdamage
set class_specops_perk3 specialty_bulletpenetration
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1

//************************************************** ****************************
// heavygunner class default loadout
//************************************************** ****************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_extraammo
set class_heavygunner_perk2 specialty_bulletdamage
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1

//************************************************** ****************************
// demolitions class default loadout
//************************************************** ****************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 specialty_extraammo
set class_demolitions_perk2 specialty_bulletdamage
set class_demolitions_perk3 specialty_bulletpenetration
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1

//************************************************** ****************************
// sniper class default loadout
//************************************************** ****************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment none
set class_sniper_perk1 specialty_extraammo
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1

set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00

set scr_enable_nightvision 0
set scr_enable_music 0
set scr_enable_hiticon 1



//************************************************** ****************************
// Gameplay Options
//************************************************** ****************************
set scr_oldschool "0"
set scr_hardcore "1"
set scr_game_spectatetype "1" //(0,1,2) Disabled, Team/Players Only, Free
set scr_game_allowkillcam "1"
set scr_team_fftype "1" //(0,1,2,3) Disabled, Enabled, Reflect, Shared
set scr_game_perks "1"
set scr_game_onlyheashots "0"
set scr_game_forceuav "0"
set scr_game_hardpoints "0" //0-Off, 1-On, i.e. artillery, uav, helicopter
set scr_hardpoint_allowartillery "0"
set scr_hardpoint_allowuav "0"
set scr_hardpoint_allowhelicopter "0"
set scr_team_teamkillspawndelay "0"
set scr_team_kickteamkillers "0"
set scr_player_maxhealth "115"
set bg_falldamagemaxheight "350"
set bg_falldamageminheight "140"
set ui_hud_showdeathicons "0"
set set scr_drawfriend "1"


//************************************************** ****************************
// Gametype Map Rotation
//************************************************** ****************************
// First gametype to load
// "sd" - search & destroy
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "war" - team deathmatch
//************************************************** ****************************


//************************************************** ****************************
// Gametype setttings
//************************************************** ****************************

//Deathmatch
set scr_dm_scorelimit "0"
set scr_dm_timelimit "30" //minutes


//Domination
set scr_dom_scorelimit "0"
set scr_dom_timelimit "15" //minutes

//Team Deathmatch
set scr_war_scorelimit "0"
set scr_war_timelimit "30" //minutes

//Sabotage
set scr_sab_scorelimit "11" //points
set scr_sab_timelimit "2" //minutes
set scr_sab_roundswitch "20" //after how many rounds
set scr_sab_bombtimer "60" //seconds
set scr_sab_planttime "5" //seconds
set scr_sab_defusetime "10" //seconds
set scr_sab_hotpotato "0" //shared bomb timer, 0 or 1, off or on

//Search and destroy
set scr_sd_scorelimit "4" //points
set scr_sd_timelimit "2" //minutes
set scr_sd_roundswitch "3" //number of rounds before switching teams
set scr_sd_bombtimer "60" //seconds
set scr_sd_planttime "5" //seconds
set scr_sd_defusetime "10" //seconds
set scr_sd_multibomb "1" //0 or 1, off or on

//Headquarters
set scr_koth_scorelimit "1000" //must be greater than 1
set scr_koth_timelimit "20" //minutes
set scr_koth_autodestroytime "180" //seconds
set scr_koth_kothmode "0" //0 or 1, classic mode, non-classic
set scr_koth_spawntime "10" //seconds, hq spawn time

//************************************************** ****************************
// Enables Dropping of Specified Weapon Class
//************************************************** ****************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 1
set class_sniper_allowdrop 1

//************************************************** ****************************
// Assault Rifles
//************************************************** ****************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1

//************************************************** ****************************
// Assault Attachments
//************************************************** ****************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 1
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 1

//************************************************** ****************************
// SMG
//************************************************** ****************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1

//************************************************** ****************************
// SMG Attachments
//************************************************** ****************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 1

//************************************************** ****************************
// Shotguns
//************************************************** ****************************
set weap_allow_m1014 1
set weap_allow_winchester1200 1

//************************************************** ****************************
// Shotgun Attachments
//************************************************** ****************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 1

//************************************************** ****************************
// LMG
//************************************************** ****************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 1

//************************************************** ****************************
// LMG Attachments
//************************************************** ****************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 1
set attach_allow_lmg_acog 1

//************************************************** ****************************
// Sniper Rifles
//************************************************** ****************************
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1

//************************************************** ****************************
// Sniper Attachments
//************************************************** ****************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 1

//************************************************** ****************************
// Pistols
//************************************************** ****************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1

//************************************************** ****************************
// Pistol Attachments
//************************************************** ****************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1

//************************************************** ****************************
// Grenades
//************************************************** ****************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1

//******************************************************************************
// First gametype to load
// "dm"   - free for all deathmatch
// "dom"  - domination
// "koth" - headquarters
// "sab"  - sabotage
// "sd"   - search & destroy
// "war"  - team deathmatch
//******************************************************************************

//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH
//******************************************************************************
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

// **************
// CUSTOM DC MODE
// **************
set sv_mapRotation "gametype sab map mp_crash gametype koth map mp_crossfire gametype sd map mp_farm"

//******************************************************************************
// DOM -- DOMINATION
//******************************************************************************
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

//******************************************************************************
// KOTH -- HEADQUARTERS
//******************************************************************************
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

//******************************************************************************
// SAB -- SABOTAGE
//******************************************************************************
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

//******************************************************************************
// SD -- SEARCH & DESTROY
//******************************************************************************
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

//******************************************************************************
// WAR -- TEAM DEATH MATCH
//******************************************************************************
//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

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